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Glámr

Auch bekannt als: Glam, Glámur

Glámr is the most famous individual walking corpse in the Icelandic sagas. A Swedish shepherd killed at Yule on a haunted farm, he returns as a huge, blackened revenant that terrorises the valley until the outlaw-hero Grettir wrestles him down and cuts off his head. He wins in death anyway: his dying curse leaves Grettir afraid of the dark for the rest of his life. The episode is the classic saga statement of the idea that an encounter with the dead leaves permanent damage.123

⚔️ Gegen ihn kämpfen
Erstmals belegt
1300
Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)
Herkunft
Norse (Icelandic saga)
Island
Was es auslöst
Sonstige
The saga implies that whatever haunted the farm passed its undeath on to the shepherd it killed; scholar Ármann Jakobsson reads it as a transmitted condition.
Wie man einer wird
A Swedish shepherd hired to work a haunted pasture; he refused the Yule fast, was found dead in the snow and could not be moved to a church, so he was buried where he lay.
Wie er sich bewegt
Variiert
Comes down to the farm at night, enormous in size, and breaks into the hall, tearing away the door lintel and wrecking the roof.
Intelligenz
Clever
Schwachstellen
  • beheading by Grettir
  • cremation, with the ashes buried far from people and livestock

Wann tauchte er zuerst auf?

Antike
Mittelalter
1500 bis 1899
1900 bis 1967
1968 bis 1999
2000 bis 2009
2010 bis heute
1300

Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)

Feldnotizen

Was die Quellen sagen

1

The saga never calls him a draugr, only a 'troll'; the label is modern scholarship's123

2

Described as black and swollen to the size of a bull123

3

His stare momentarily leaves Grettir powerless123

4

Before dying a second time he curses Grettir with weakness, bad luck and a lasting fear of the dark123

5

The curse drives the rest of the saga: outlawry, isolation and an early death123

Könntest du ihm davonlaufen?

Tempoklasse nach der Beschreibung der Quellen (variiert), keine Messung.

Du, gehend etwa 5 km/h
Du, joggend etwa 10 km/h
Glámr etwa 10 km/h
Ein fitter Erwachsener im Sprint etwa 24 km/h
Ein schneller Radfahrer etwa 37 km/h

Quellen

  1. Grettis saga - Wikipedia
  2. Draugr - Wikipedia
  3. Viking zombies and how to kill them - University of Liverpool News

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Folklore aus denselben Ländern

Gleiche Epoche: Mittelalter