ZombieWiki
Illustration of Glámr
Original AI-made illustration based on the descriptions in the sources. Not an official design.
Akta nr 027 z 446

Glámr

Znany też jako: Glam, Glámur

Glámr is the most famous individual walking corpse in the Icelandic sagas. A Swedish shepherd killed at Yule on a haunted farm, he returns as a huge, blackened revenant that terrorises the valley until the outlaw-hero Grettir wrestles him down and cuts off his head. He wins in death anyway: his dying curse leaves Grettir afraid of the dark for the rest of his life. The episode is the classic saga statement of the idea that an encounter with the dead leaves permanent damage.123

⚔️ Stań do walki
Pierwsza wzmianka
1300
Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)
Pochodzenie
Norse (Icelandic saga)
Islandia
Co je wywołuje
Inne
The saga implies that whatever haunted the farm passed its undeath on to the shepherd it killed; scholar Ármann Jakobsson reads it as a transmitted condition.
Jak się nim zostaje
A Swedish shepherd hired to work a haunted pasture; he refused the Yule fast, was found dead in the snow and could not be moved to a church, so he was buried where he lay.
Jak się porusza
Różnie
Comes down to the farm at night, enormous in size, and breaks into the hall, tearing away the door lintel and wrecking the roof.
Inteligencja
Sprytny
Słabe punkty
  • beheading by Grettir
  • cremation, with the ashes buried far from people and livestock

Kiedy pojawił się po raz pierwszy?

Świat starożytny
Średniowiecze
Od 1500 do 1899
Od 1900 do 1967
Od 1968 do 1999
Od 2000 do 2009
Od 2010 do dziś
1300

Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)

notatki terenowe

Co mówią źródła

1

The saga never calls him a draugr, only a 'troll'; the label is modern scholarship's123

2

Described as black and swollen to the size of a bull123

3

His stare momentarily leaves Grettir powerless123

4

Before dying a second time he curses Grettir with weakness, bad luck and a lasting fear of the dark123

5

The curse drives the rest of the saga: outlawry, isolation and an early death123

Czy dałbyś radę uciec?

Klasa prędkości na podstawie opisu w źródłach (różnie), a nie pomiar.

Ty, idący około 5 km/h
Ty, biegnący około 10 km/h
Glámr około 10 km/h
Sprintujący dorosły w formie około 24 km/h
Szybki rowerzysta około 37 km/h

Źródła

  1. Grettis saga - Wikipedia
  2. Draugr - Wikipedia
  3. Viking zombies and how to kill them - University of Liverpool News

Każdy fakt na tej stronie pochodzi z tych źródeł, opisany naszymi słowami. Znalazłeś błąd? Napisz na hello@zombiewiki.app.

Folklor z tych samych stron

Ta sama epoka: Średniowiecze