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Illustration of Glámr
Original AI-made illustration based on the descriptions in the sources. Not an official design.
Dossier nr. 027 van 446

Glámr

Ook wel genoemd: Glam, Glámur

Glámr is the most famous individual walking corpse in the Icelandic sagas. A Swedish shepherd killed at Yule on a haunted farm, he returns as a huge, blackened revenant that terrorises the valley until the outlaw-hero Grettir wrestles him down and cuts off his head. He wins in death anyway: his dying curse leaves Grettir afraid of the dark for the rest of his life. The episode is the classic saga statement of the idea that an encounter with the dead leaves permanent damage.123

⚔️ Vecht ertegen
Eerst vastgelegd
1300
Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)
Herkomst
Norse (Icelandic saga)
IJsland
Wat het veroorzaakt
Overig
The saga implies that whatever haunted the farm passed its undeath on to the shepherd it killed; scholar Ármann Jakobsson reads it as a transmitted condition.
Hoe je er een wordt
A Swedish shepherd hired to work a haunted pasture; he refused the Yule fast, was found dead in the snow and could not be moved to a church, so he was buried where he lay.
Hoe hij beweegt
Wisselend
Comes down to the farm at night, enormous in size, and breaks into the hall, tearing away the door lintel and wrecking the roof.
Intelligentie
Slim
Zwakke plekken
  • beheading by Grettir
  • cremation, with the ashes buried far from people and livestock

Wanneer verscheen hij voor het eerst?

Oudheid
Middeleeuwen
1500 tot 1899
1900 tot 1967
1968 tot 1999
2000 tot 2009
2010 tot nu
1300

Grettis saga, which reached its present form in the 14th century (earliest manuscript shortly before 1400)

veldnotities

Wat de bronnen zeggen

1

The saga never calls him a draugr, only a 'troll'; the label is modern scholarship's123

2

Described as black and swollen to the size of a bull123

3

His stare momentarily leaves Grettir powerless123

4

Before dying a second time he curses Grettir with weakness, bad luck and a lasting fear of the dark123

5

The curse drives the rest of the saga: outlawry, isolation and an early death123

Zou je hem kunnen ontlopen?

Snelheidsklasse op basis van hoe de bronnen het beschrijven (wisselend), geen meting.

Jij, lopend ongeveer 5 km/h
Jij, joggend ongeveer 10 km/h
Glámr ongeveer 10 km/h
Een fitte volwassene in een sprint ongeveer 24 km/h
Een snelle wielrenner ongeveer 37 km/h

Bronnen

  1. Grettis saga - Wikipedia
  2. Draugr - Wikipedia
  3. Viking zombies and how to kill them - University of Liverpool News

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